Courses

Learn UEFN to publish your first Fortnite experience — no experience needed. Starting April 20TH 

An 8-week zero-to-hero course that takes complete beginners from installing UEFN to publishing a playable, marketed game in Fortnite. 8 On Demand core lessons to suit your schedule plus live workshops and discord community support to make sure you never get stuck.  Followed by a self-directed capstone where learners ship a real product with a marketing
package. An optional IP Extension track runs alongside the core for film/TV professionals who want to bring existing IP into the platform. No prior coding or game development experience required.

By the end, you’ll have:

  • Your own fully published Fortnite Island.

  • A finished Capstone project for your portfolio.

  • Feedback from industry professionals.

  • A Level 1 certificate of completion.

SIGN UP NOW

Certified Virtual Art Department Professional Training

 

Build film-ready worlds. Master immersion. Get hired.

8 weekly lessons + live mentor sessions | Starts April 2025

 

Stop watching tutorials. Start building for real shoots.

Most Unreal courses teach you buttons and menus.

This one teaches you how cinematographers, art directors, and VP supervisors actually work, so you can walk onto a virtual stage or VR studio and know exactly what you're doing.

In 8 weeks, you'll go from blank scene to a production-ready environment you can light, scout in VR, and shoot with confidence.

What you’ll learn

  • Turning your ideas into believable worlds

  • Blocking scenes fast inside Unreal

  • Reviewing scale & composition in headsets and with VCAM

  • Adding detail, set dressing, and animation

  • Lighting for mood, realism, and shoot readiness

     

What’s included

  • 8 structured, on-demand lessons released weekly

  • A live mentor group call to review work, unblock problems, and refine technique

  • Production-proven workflows you can apply immediately

  • Downloadable assets and project frameworks

  • A repeatable pipeline from concept → world → shoot

By the end of the five weeks, you won’t just understand Unreal.

You’ll have a world ready to step into, scout, and film.

Sign Up Now
Hey there!

I'M GRAHAM

 

I believe in your creativity.

As Gold badged, Unreal Authorized Instructor and experienced director and artist I use my understanding of Unreal and my passion for communicating emotion to take your career to the next level.

My courses will help you understand unreal to uncover virtual production, XR, VR and the future of story telling.

"I have taken many Unreal Engine classes and tutorials over the past few years, and I have definitely learned the most with your class, by far. You are a great teacher!"

 
Dawn Brown, Concept Artist Once Upon a Time in Hollywood, Star Trek, House of Monsters, Star Wars: Skeleton Crew, Obi-Wan Kenobi

""What a refreshing way to approach learning software, with an emphasis on creativity! The meditations helped alleviate the challenges of tackling Unreal and increased the motivation to make something beautiful."

 
Tom Wagman (Set Designer, Sr Experience Design, Universal, Warner Bros., Disney, Dreamworks, Sony, and Thinkwell.)
 

Master Unreal Engine - Virtual Art Department, Photogrammetry & Cinematic Render  - Bundle

A full learning library designed for real industry workflows.

This isn’t another course you buy and forget.
You’ll learn what matters - and build what gets you hired.

What’s included:
  • 10+ hours of cinematic Unreal Engine training
  • Photogrammetry + photoreal pipelines
  • Animation and world building fundamentals
  • Import & export workflows across top 3D tools
  • Assets + Project files

This is your shortcut to professional-quality results. 

GET ACCESS NOW

Meet the Collective

Graham Robinson UAI

As an accomplished artist and director with over 15 years of experience, I've been privileged to collaborate with esteemed entities such as Netflix, Warner Music Group, Universal Music Group, and the BBC, shaping captivating narratives and visual experiences. My journey has been significantly enriched by my leading work with Unreal Engine, where I've spearheaded projects that have redefined standards within the film and TV industry.  Trainer to the Holywood Art Directors Guild.

Adrian Webber Oscar Winner

Feature Film/Series
- Poor Things, Searchlight, VP Supervisor
- Phoenician Scheme, Wes Anderson, VP Supervisor
- Constellation, Apple TV+, VP Supervisor
- Pan Am 103, Netflix & BBC, Virtual Production
- Blood of my Blood, Starz, Virtual Production
- Euphoria, Julian Rosefeldt, VP Supervisor
- Role Play, Amazon Prime, VP Supervisor
- Crooks , Netflix, VP Supervisor

Dr Paul Booth UAI

Creative Director and 3D Artist specializing in lighting and layout for cinematic experiences. With a foundation in design and a trajectory that spans European creative agencies to Italian designer brands, I bring a unique blend of artistry and technical knowledge to every project. Currently, I'm channeling my passion into 3D cinematics for products, brands, games, and film. As well as co-creating original IP projects.

Dani Bellar Pilukas

Creative Technology Producer specializing in Virtual Production, with more than 20 years of experience delivering complex work across film, episodic, and immersive media. As a senior leader at Lux Machina Consulting, she led a team of producers delivering bespoke virtual production environments and worked closely with clients from early concept through stage operations to create successful shooting days. House of the Dragon (HBO), Masters of the Air (Apple), and Hijack (Apple), along with many additional credits and LED volumes delivered across major hubs including Los Angeles, Atlanta, and London.